Vicious circle arcade11/21/2023 Seeing as the prototype version of the game ROM features nine characters, two bosses and the tease of a third boss, these assets were likely fleshed out ahead of time, and were going to be held onto following the first version of the game’s release. Listed as “to be determined” team members, plans were to eventually assign an additional programmer and animator/artist, as well as a technician.įrom jump street, the project initiation called for two releases of Vicious Circle – the initial release would feature seven characters plus three bosses, and an expansion release would eventually add three more characters, balance the game, add finishing moves and introduce even more Easter eggs for players. ![]() In Vicious Circle’s initial concept stages, the following team was organized to work on the game: Lyle Rains as producer Dave Menconi as programmer Chuck Eyler (art director), Steve Blevins, Sara Petty, Hector Fajardo and David March as animators/artists Don Diekneite as composer/game designer Haywood Beaird as game designer Derryl DePriest as product manager and Brian McKee as electronics engineer. “Useful” is an understatement to me, personally, considering we now know the plot of the game and leads as to why some character inconsistencies exist in the prototype version of the game! He said he felt the documents would be more useful uploaded to the internet rather than being stashed away in an attic. He said he has the initiation packets for games other than his own due to being involved with producer meetings. Gary was kind enough to respond to a message, stating he knows nothing more about the game other than what was pitched. However – one of these packet sets was labeled only as “Hero.” To my surprise, these documents for Project Hero were full-blown concepting and approval documents for what would eventually be known as Vicious Circle! I dug through the pitch document for the Beavis & Butthead arcade game, Hoop Fighter, Thunderjaws and a “Shaolin Vengeance” concept. However, Gary collected other packets for games pitched internally at Atari. ![]() This site is crazy, featuring focus group and player surveys of Pit-Fighter testing, documents and blue-screening photographs of the characters for Guardians of the ‘Hood and media for T-Mek. His site states he works as a software developer for a construction company, but he “did videogames in a past life” – a phrase which contains a link to various Atari documents he has uploaded online. Gary hosts a web site that preserves information and images for Adolph Sutro’s Victorian Cliff House, but, tucked away on this site is an “about me” page with other information. It turned out the site hosting this document belonged to none other than Gary Stark, formerly of Atari. My previous update to the Vicious Circle feature originally on GemuBaka mentioned developer Alexander Villagran, who mentioned working on an Atari title named “Hoop Fighter.” Having never heard of this game, I started doing online searches, and getting a specific string of words to give me a hit provided a full-on Atari document discussing the Hoop Fighter arcade game project.
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